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Time panic mode
Time panic mode










time panic mode

If the player has a Sigil Stone in their inventory, it will protect Alyssa from an attack. If Alyssa is attacked even once while in panic mode, she will die. Once the meter is completely full, Alyssa will scream and enter a state of panic and will run frantically and sometimes cower in place (if this happens, it is recommended to wiggle the left analog stick). The controller will also vibrate to Alyssa's heartbeat. If Alyssa Hamilton sees something violent, disturbing or is attacked (or almost attacked) by a stalker, the meter will begin to fill and change color (from blue, green, yellow, orange then red). In Clock Tower 3, panic is displayed as a meter. The Panic button is X (Circle in the Japanese Ghost Head version) If Alyssa comes across a first aid kit, the cursor will automatically return to its original white/light blue color. If she is attacked again and the player succeeds in dodging, the cursor will turn red this means that Alyssa will be dead the next time she is attacked, whether or not the player chooses to button mash. If the stalker fails, Alyssa will automatically run into the last room she was in, and the cursor will turn orange, indicating that the maximum amount of attacks the player can survive is two. When Alyssa is about to be attacked by a stalker, she freezes in a panicked state and the player is required to button mash (the cursor will flash). Originally, the cursor is white (or light blue if Bates is controlling Alyssa). The panic style in Clock Tower II: The Struggle Within is very similar to Clock Tower: The First Fear, serving as a health meter, and is indicated via the color of the cursor. If the player is caught by Scissorman on a set of stairs or some other uneven surface, he will attack instantly and kill the player regardless of button mashing. If the player is attacked again and the player succeeds in dodging, the cursor will turn red this means that the player will be dead the next time they are attacked, whether or not the player chooses to button mash.

time panic mode

If the stalker fails, the player will automatically run into the last room they were in, and the cursor will turn orange, indicating that the maximum amount of attacks the player can survive is two. When the character is about to be attacked by a stalker, they freeze in a panicked state and the player is required to button mash (the cursor will flash). The panic style in Clock Tower is very similar to Clock Tower: The First Fear, serving as a health meter, and is indicated via the color of the cursor. PlayStation (both Type A and Type B): X.The player can also wait a small while, and Jennifer will automatically sit down to heal. Demented: Means Jennifer is on her last chance, can no longer fight Bobby, and will die if attacked.Terrified: Means Jennifer can only fight Bobby once more this is colored brown.Frightened: Means Jennifer is nearing a grim fate this is colored orange.Scared: Means Jennifer is half dead this is colored yellow.Startled: Means Jennifer has been lightly hurt this is colored green.Fine: Means Jennifer is okay and is the highest level of health this is colored blue.Jennifer will always be sprinting when chased, and will also trip occasionally. If the player fails, Jennifer will die, or be set to very low health. If the player succeeds, Jennifer will push the Scissorman over, giving her a chance to run away. It is also a time in which Jennifer's portrait flashes red and blue when physically fighting the Scissorman. In Clock Tower: The First Fear, Panic is simply Jennifer Simpson's health meter. 1.3 Clock Tower II: The Struggle Within.












Time panic mode